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Tombs
and Treasures was one of those games that could of been
really cool if they would of put more thought in the
interface. Tombs and Treasures (I will refer to it as
T&T) is a adventure game, one of the few to be on
the NES. The story goes like this: A processor with
a team of seven men go to the accident Mayan ruins,
slowly they begin to disappear,one by one... only the
guide returns. The daughter of the Professor, and a
friend decide to go into the ruin and find out what
happened to the people.
The
puzzles are interesting... and sometimes daunting but
the awkward interface makes it very hard to solve some
of these puzzles. In 99.9% of all adventure games the
USE command lets you use one object in your inventory
on ether a object in the game world or another object
in your inventory. Not in T&T (which is the %00.1),
nope USE means that your using the object on yourself,
of course they don't tell you this in the manual. Instead
you must use PUT instead of USE. It also has another
quirk, and that's when you are talking to people. You
have to use the CHANGE command to talk, but that makes
no sense because that command is supposed to change
party member order!
T&T
also tried to add some RPG elements into the game, you
walk around the overworld like any other RPG game, with
your party members following behind you. There are also
battles with enemies, but they are basically to prevent
you from entering a area before you solve certain puzzles
in other areas, kida lame.
-Chip
Scheppel
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